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The combat system is very basic, with just an attack and dodge to begin. This gruesome little character has all the attributes of a simple RPG character, with Stam, Dex, Int et al, and progressing gives points to increase these attributes, along with giving points to unlock special class specific skills. NPCs all share the same style and speak in some strange Simlish style language.
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It offers up a handful of eyes, haircuts, mouths, and ears, which deliver ugly, little, monkey-looking, chibi characters. Upon starting the game, there are three classes to choose from: Rogue, Warrior, or Mage, followed by a simple little character creator. Outside of these familiar elements of crafting and exploring, Portal Knights focuses on adding some ARPG elements to the mix. Plenty to keep the crafters busy, whether they be interested in maxing out stats or building whatever their inspiration desires. The basic workbench from the beginning of the game can craft numerous specialist crafting stations, forges can mould bars of metals, and a drafting cable can be used to produce decorative aspects of the home base not to mention specific stations for creating the weapons of each class - such as an archery station for the Rogue. The crafting itself is enjoyable enough, and there are merchants that sell deeds to nice open space worlds made entirely to freely build a home base.
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Finding other colours of portal bricks becomes horrendous and required pieces of equipment take a ton of materials. But, as the game progresses it really loses its way, falling into a terrible amount of grinding at about three quarters of the way through. Mining up copper ore in the desert, chopping down the trees in forests, and taking stone from the sides of buildings - it's fun at first, unlocking new craftables, then heading back to earlier worlds to track down that one little item, it's intrinsically addictive. Exploiting the resources of each is key to making the most of the game. There are desert worlds with towering cacti, rich forests, and medieval castles. These shards come very quickly at the beginning, when they just consist of blue portals and blue shards - so much so that despite each of the starting worlds having a couple of NPCs with side-quests and various different resources to play with the crafting, it's easy enough to fly through the first few worlds. These can then be used to open a portal to the next world once the doorway for the world has been found.
PORTAL KNIGHTS 2 FULL
Portal Knights goes the same route as a handful of the best "Minecraft Clones," like LEGO Worlds and Dragon Quest Builders, in that it doesn't give a single huge world to explore, but rather multiple ones that can be jumped through via the titular "Portals."ĭefeating enemies on each of these worlds and gathering resources gives a chance to find shards of Portal Stones, and gathering enough of these means full Portal Stones can be crafted. To survive as a "clone," the new game either has to do things better than the original or add its own special flavour to keep things interesting.